Flashtrek broken mirror all top games


















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Create Listings. DarkAngel99 Jul. Under rating threshold hide show Awesome game. I would like to see a REAL sequel. Under rating threshold hide show The planetary description of Flash: "The Flashians are incredible computer programmers One can only sit in wonder at the genius and pure sexiness of the Flash programmers.

Cortillaen Dec. Under rating threshold hide show Does anyone else have an issue where you start building something, then come back and it's simply gone? I've got ships in system for defense, but nothing I build actually gets built. As soon as I leave the system and come back, before or after the structure should be finished, it's gone.

Silent13 Nov. Under rating threshold hide show Nice game, but there are too many bugs to be enjoyable after awhile. Fix the bugs and it'd be amazing. Robloxrazgriz May. OK to enter a cheat code first you need to press F8 in the game. Press the chat bar so something can type. After you enter the code you will need to press the red bar below the chat bar. List of active cheat code's! It will not affect your trading or negotiation experience.

Under rating threshold hide show For anyone who has issues building stations: I think it only happens certain planetary systems, as I was able to build a wormhole generator on Dyson without a problem.

You should first test to see if a planet will build a station as it should by using an inexpensive station plan I suggest the ore station, as it's the least expensive , then warping out of the system, then coming back. If the station construction didn't disappear, then the system is safe to build in, at least for a while.

If the construction disappeared, then the station still is safe to build in, but you would have to construct each station in pairs. Only one will disappear, but the station will still be built. Keep in mind that it can hamper empire progress when starting out, as each station is essentially double the listed cost, and will have a near-certain impact when trying to build the top-tier planetary defenses, especially with the Dyson Sphere.

If you want, rate this up so others can see it! LtGunfire Jun. Under rating threshold hide show The awkward moment when a ferengi shuttle is larger than the entire planet. Under rating threshold hide show One of the first ships i come across says it has 16 tons of prostitutes. Under rating threshold hide show teranor, you have to tell your fleet what to do, if a pirate ship is in the area then you should put seek out enemy ships and they will do it, if you brought a fleer from another planet with the intention of conquering it, then select a starbase or other building and press attack selected target.

Hope this helps you! Up-vote so people can see. Under rating threshold hide show About the population, its not strange to have a billion, in fact that is very small. ElizabethG9 Feb. Under rating threshold hide show Glad that when i build a station and leave the ystem its still there no more glitch! Under rating threshold hide show did i just buy tonnes of prostitutes? Under rating threshold hide show An alien bioship cannot be obtained. It makes sense because it's essentially a giant, organic being, and the races here most likely don't have any means of controlling it.

However, there are very many ways for the player to interact with the world. Although the player can travel and fight freely from the very start, the starting ship's fuel efficiency will be very low, and the player will not stand much of a chance in a fight against any vessel until they have obtained better equipment.

As a result, the player's early game role will likely be that of a merchant, trading collect latinum , which can be used to pay for fuel, better ships and weapons. Once established, the player can decide to be anything from an independent planetary governor to an Empire's fleet admiral. As in Flashtrek, the starship is the Avatar of the player, however, it's capabilities have been greatly expanded compared to previous games. The player's ship can carry up to 10 tools or weapons simultaneously, of which 3 may be accessed with the Z key, the X key, and the Spacebar all other tools must be accessed through the in-game menu.

Depending on the size of its cargo hold, the ship can carry multiple trade goods, duranium used as construction material , and latinum. The upkeep cost has also been expanded: in addition to the cost of any repairs, the ship requires antimatter fuel to travel from system to system. An RPG-inspired "skill point" system is used to keep track of the overall experience of the captain and crew: gaining more skill points will result in more consistent success with various actions, ranging from getting better trade prices to capturing enemy ships.

Sufficient skill points are required before the player can perform certain extreme actions for example, away team skill points are required to colonize planets. To build skill points, the player must either continue attempting to perform a certain action such as repeatedly sending away teams to uninhabited planets , or spend latinum on training classes.

Finally, the game redefines "prestige" as a reputation system. The player has both a galactic reputation, and a reputation with each faction in the game. A good enough reputation with a faction will allow the player to purchase otherwise prohibited equipment, and to take planets in that faction's name. A low enough reputation will provoke a faction to attack the player and any assets they have.

The player may switch faction allegiances at any time. Planets are the center of everything in Flashtrek: Broken Mirror , and each faction wants more of them. In a departure from the original Flashtrek , changes have been made for simplicity in navigation: there is only one planet in each star system, and the star systems are named for the planet inside them. An example is the "Earth System.

Space stations tend to be clustered around the planet, but can actually be found anywhere in the system. Stations will often sell things unavailable at the planet itself, sometimes even things the planet's government would disapprove of.

Inhabited planets can be captured through military might by destroying the local space stations and military, at which point the civilian population will begin to evacuate the world. Uninhabited planets provide no services, but can be colonized by the player or by any computer-controlled faction, though the latter is a rare occurrence. At any planet, you can use duranium to build space stations in orbit, or ships to command.

Ships produced at planets controlled by the player are completely free, but require a certain existing amount of deuranium for construction. Once constructed, the ship does not actually decrease the deuranium stock. The player can buy and maintain their own allied ships that will assist them in either war or peace.

Allied ships will follow any one of eight basic commands linked to the number keys, and can be found in the game's menu. They can be ordered to follow the player in battle, explore the galaxy, roam the galaxy trading for latinum. They can be left in a star system to perform a given action forever until told otherwise. All allied ships cost a set amount of latinum to maintain themselves. If the player cannot pay for the maintenance, allied ships will either deteriorate or their captains will defect to another empire.

Flashtrek: Broken Mirror 2 is the sequel to Broken Mirror.



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