Gather 'Round Everybody! Alternative Cut. Comments - 5. Its not much but here is a few of the missing JD files, not sure why I cant find pokemon vol 1 but its a start GameCenter.
But we can't find a raw file anywhere, hardsub only. The next place to visit is Sun Pillar, another hot spring center surrounded by trees. During the break between season 4 and 5 of Game Center CX viewers were treated to a number of short TamaGe segments that chronicled Arino's journey to discover the northernmost arcade game in Japan.
These segments were later collated into a single extended DVD special and that is what is presented here. So put on some extra layers and join Arino as he makes expert use of his parental leave to travel to Hokkiado, GPS unit in hand, in search of the northernmost arcade game. Things start out promising with arcades brimming with games but the further north he travels the lower that density becomes until he can finally crown a single game the winner.
It's time for Arino to take on Sunsoft's Ikki in a challenge that carries an ending so shocking that viewers are asked not to spoil it for others. But don't go in thinking that the ending will be the only thing to leave you in awe. It's a challenge filled with twists and turns with a riddle at the center of it that will leave Arino guessing till the very end. In this exclusive challenge from the fourth DVD box set, Arino will attempt to finish all 50 stages of the seminal Bomberman.
At least that was the original intent of the staff but when Arino is cruising they decide to spice things up. To get his own back Arino grills them about their personal lives but they needn't worry as no one will ever see this challenge, right? Arino and company search for the game center that's the farthest south possible in Japan. It was in that Arino ventured to the far north of Hokkaido to find the northernmost game in Japan, and in he'll do the exact opposite.
Finding the southermost game is a great excuse for a trip to Okinawa to enjoy the food, the sun and maybe play a couple of games. After checking out a mechanical prize game on the side of the road, the crew fill up on tempura in Okinawa City. Then it's on to a candy shop with a few arcade games including the perennial mainstay, Metal Slug.
The sports park packs quite a few arcade games including, to the glee of Arino, a game with a love test mode for him to try out with Kibe. Day 2 now and the weather has started to turn. After hitting another arcade the crew receive a tip that there might be arcade machines at a local meeting hall. Will this lead them to the southermost arcade game or will it just leave them chasing their tails?
For the first time in show history Arino will not only have to contend with a series of challenges issued by the staff but his evil alter ego in this very special challenge of Retro Game Challenge. Like a snake eating its own tail, Arino faces down King Arrino as he attempts to prove that he's the real deal. After sampling the best of what the Wii's Virtual Console has to offer, Arino will be challenging the arcade version of Star Force. But before he sits down with the Virtual Console version an actual arcade machine is wheeled in for him to warm up on.
What challenge is he warming up for exactly? A challenge he succeeded in all the way back in season 1, defeat Larios and be awarded 50, points. Gather 'Round Everybody! This instalment in the long running Kunio series of game is set in the Edo period and Arino has been tasked with beating this period piece in only 5 hours.
Downtown Special features the same great cooperative gameplay that made another Kunio game, River City Ransom, such a big hit and Arino will have to make use of that feature if he has any hope of completing this time sensitive challenge. After a botched introduction Arino begins the first live challenge in 2 years when he once again tackles Takeshi no Chousenjou. When Arino originally completed the game it took him 5 hours but with years more experience it's hope he'll be able to finish it in just 2 hours.
A stiff challenge to be sure but if there's anyone who can do it's the Chief. So join Arino as he dares to do battle with a plate of sushi the size of your head, bad karaoke, worse impersonations and a man that Taito should have just said no to. A bright conference room isn't the ideal environment for playing horror games but chills will soon crawl up Arino's spine when he challenges Splatterhouse.
This gory arcade classic follows the possessed protagonist Rick as he tries to rescue his girlfriend Jennifer from the clutches of evil. Arino has 5 hours to clear this challenge and save Jennifer otherwise she'll be lost forever in the blood soaked halls of the West Mansion. Arino once again challenges Lemmings. Arino will attempt to beat Nintendo's goal time of 1 minute and 3. It's not long before the challenge hits a road block though, as Arino can't even decide which racer to pick.
It is surely a moment Arino regrets, an offhand comment about a 24 hour challenge which would have been laughed off by the staff of any other show. But this is Game Center CX we're talking about, and so it actually came to be that Arino challenged Lemmings for a 24 hour live challenge.
The goal of the game is two reunite the two love birds. In order to spice things up, the staff has prepared cards with romance questions written on them. Each time Arino clears 10 stages he must draw one of the cards and answer the questions written on them. Two years is a long time to hold a grudge but that's exactly how long Arino has had to wait in order to re-challenge The Legend Of The Mystical Ninja and exact his revenge.
First up he'll have to topple of precariously placed boss before he takes a stroll down memory lane in the game's final brutal stage. Will Arino come out on top or was this a challenge best left in the past? With the goal of getting Samus down to a bikini, Arino takes on Super Metroid!
The finale of the three-part Super Metroid episode! This challenge is another first for Arino: a strategy RPG! Being the Puzzle Chief the staff anticipate he won't have any issues with clearing its 99 stages and so they throw a spanner in the works. Being as the theme of the game is that of love between the two playable penguins the staff have declared that every 10 stages Arino must pick a random romantic question and answer it as honestly as he can.
The Chief's heart is laid bare in this truly one of a kind challenge. This video was also shot in 3D, so owners of a Japanese 3DS could partake in the fun. Many dreamt. Few believed. But they delivered. And since there's just about nothing more American than a road trip the staff of Game Center CX will hit the highway as they travel from San Francisco to Los Angeles where a legion of adoring fans await them If all the excitement of a trip to the USA wasn't enough, there's still the matter of Arino's challenge.
To keep with the theme Arino will be taking on the role of one of America's favorite pulp culture icons, Robocop. It's an American movie classic by way of a Japan in this blockbuster of a challenge. While Arino has fun with the more traditional video games it's the variety of mechanical oddities, especially End Of The Trail, that really blow his socks off. After filling up with crab at the wharf the staff head into the city to check out South Town Arcade, a hot bed for competitive fighting game action.
Spotting a local on Super Street Fighter IV Arino just has to know if his fabled Yoga Fire technique holds up as well in the west as it does back home. The next stop is at a game store in the suburbs where Arino finally gets his hands on this NES he's heard so much about. Once the staff is done blowing into cartridges they end their visit to San Francisco with a hearty steak dinner.
Now on to the main course of the trip, the fan event in Los Angeles. Held at a shopping mall arcade, Arino has expectations of a modest 50 person attendance but the event would blow both the expectations of the show's staff and the show's fans, completely away. Now, two years on, he wants his revenge and the only thing that stands between him and the ending are 4 more demanding stages.
And some birds. A lot of birds. Arino, Abe and director Fujimoto wave goodbye to in this special broadcast. With only 5 minutes until the clock strikes 12 the group look back on the year that was before Inoko MAX clumsily leads them into the new year and a discussion of upcoming events in A live challenge was the only way that seemed fitting to celebrate Arino's 40th birthday and so it was.
The last challenge of his 30s and first of his 40s was against Pilotwings but this compilation is less concerned with that and more with the pile of gifts that Arino received. Arino was able to select from a pile of 40 gifts throughout the show that were given by everyone from revered game creators to people who made one time cameos. This video highlights each of the gifts he was able to open as well as the moment he turned Plus, if you keep your eyes peeled you may see your message of support adorning the walls as Kibe shows off all the faxes the show received from overseas viewers.
When the Kirby series turned 20 Nintendo decided to celebrate by releasing Kirby's Dream Collection which contains 6 entries from the beloved series. Today Arino will be challenging one of the games on the collection that he has unfinished business with, Kirby Super Star.
During the new year's special he managed to clear 5 of Super Star's mini-games with his comedy partner Hamaguchi. Today he will attempt the clear the sixth, a boss rush style mode, The Arena. A billion terrorists. One middle aged Japanese man. The odds are against Shinya Arino. But that's just the way he likes it. Not satisfied with being the crowned Prince Of Games in his native Japan, Arino has now set his sights on Cambodia where he plans to win a local tournament to prove his credentials!
It won't be all business however as Arino has a chance to sample the best of what Cambodia has to offer. Arino's objective this time will be to earn 4 gold trophies in the cc class in Super Mario Kart. He'll be hoping he gets to grips with it quicker than the last time he challenged it, otherwise he's in for a rough ride.
Back in Cambodia, Arino heads to an arcade in the sole shopping mall in the city of Siem Reap, to see what games the locals are playing. After a bit of fishing the staff take a trip to an amusement park where Arino checks out a variety of rides and games of skill. Arino and Kibe decide it's time to do a bit of shopping next so they head to a local game store and they're mightily impressed by the selection and Cambodian ingenuity.
The next stop is an arcade in the capital, Phnom Phen, called Happy Land. As expected from the biggest arcade in the country, Happy Land is jam packed with patrons and games including the latest hits from Japan and China. But it seems like Arino is less concerned with the latest fighting game release than getting a monkey intoxicated. The final stop is, of course, the tournament itself where Arino will battle it out against Cambodia's best in Street Fighter 2 to prove that he truly is the Prince Of Games.
Yoga Fire! Just as Arino sits down to record a Nintendo Channel challenge of Balloon Fight he's informed that he'll have a rather special guest for today's challenge. It turns out the President is here to interview the Chief for his Iwata Asks series were he interviews various game creators and luminaries. They discuss their own relationship to and histories in gaming before taking turns at a Balloon Fight challenge. This makes for a great excuse to film a challenge in HD as well as revive a recent Nintendo Channel challenge.
That challenge was to pop 20 green balloons in trip mode and was attended by the CEO of Nintendo, Satoru Iwata, who explained he later went home and cleared it on his own time. He suggests that Arino should try and get his revenge as well, but it isn't long before things start to escalate.
Given that Arino has played it before you may think he has an advantage but fortunately he has absolutely no memory of playing the game let alone what it even entails. So his challenge to clear Book One: Chapter 3 without the loss of a party member could prove tough. To celebrate the long demanded and much belated release of Earthbound on the Wii U Virtual Console, Arino is tasked with finding the first Your Sanctuary location in the game and recording its melody on the Sound Stone.
Along the way he'll be introduced to the weird and wonderful world of this cult classic where he'll battle hula hooping gangsters, rabid dogs and wooden robots. His quest to reach Giant Step begins now. Il est de retour! After a long absence Arino has finally returned to France in order to attend the 14th annual Japan Expo in Paris. Has the show reached the people of France or will Arino be performing to empty seats?
As is tradition with overseas trips we're also treated to a full length challenge filmed back in Japan. NES Remix is a collection of challenges composed of stages from 16 classic Nintendo games and befitting of such a premise is a new format for today's challenge. Arino has to compete with 3 children across several rounds with the winner being whoever winds up with the most points, Arino or the kids. Arino will be hoping that his years of gaming experience will pull him through against his pint-sized competitors whose collective age is less than that of the NES itself.
The Nippon Budokan is an indoor events center located in central Tokyo. It has played host to Bob Dylan, Muhammad Ali, Frank Sinatra and after tonight, a comedian who plays difficult video games for entertainment purposes.
In front of screaming fans Arino will attempt to exact his revenge on a selection of 5 games, one of which is shrouded in secrecy. Arino will need to draw on a decade of experience if he has any hope of conquering the 5 massive hurdles in front of him before the night is over. In The People In My Head the show's numerous staff members have been tasked with drawing some of the more well-known characters that have been featured on the show over the years.
The twist is that they're doing it from memory and have Arino as the sole critic of their work. It's time for another dose of Super Mario Maker action. This time Arino will be sampling a number of different levels from creators as presented by the game's main modes. After subjecting several hapless players to his diabolical creations during the NicoNico event Arino is about to get a taste of his own medicine.
After two long years it's finally time for another overseas trip for Game Center CX. This time out the crew will be headed to Vietnam with a specific goal in mind. Not only will they experience the local culture, gaming or not, of Hanoi but Arino will be hoping to avenge his Casino loss in South Korea all those years ago.
As is tradition this overseas special is accompanied by a challenge and the game being challenged today is The Return Of Ishtar from the creator of Tower Of Druaga, Masanobu Endou. The Return Of Ishtar is a sprawling action RPG with a unique gameplay gimmick, the two onscreen characters are both controlled with a single controller. Arino usually has trouble enough controlling one character so how will he fare when he has to control two at the same time?
It's been 2 years since the last live challenge but if any game demands such a stage it is Super Mario Maker. Thanks to the contributions of 10, avid fans from around the world, Arino will be aiming to 12 user-submitted levels within the allotted 2 hours. Each of the 12 levels follow a particular theme, from the ultra difficult to the ultra easy, but knowing Arino and past live challenges things will come right down to the wire. Unlike that other show there will be no challenges of dusty old retro games.
Instead the youthful Executive Producer Hamaguchi has mandated that only new games will be featured. It should prove no challenge for the vibrant Hamaguchi but if help is required he can turn to his very experienced Chief Observer for assistance. Arino battles Link's Adventure again.
This is going to be a spooky DVD Challenge so Arino is going to have a few very special companions along the way. We join Arino and crew already in the frozen north as they begin their journey. They made the trip in order for Arino to appear at an orchestra performing music from some classic video games. But before that happens they will have the chance to interact with the locals, check out some classic Russian arcade hits and ride not only a Soviet era train but also the wildest roller coaster this side of the Okhotsk.
Back in Japan Arino is challenging the fittingly chilly Ice Climber. Will Arino be able to conquer this perilous mountain or will he plummet to the bottom? Arino and Hamaguchi sit down to go over fans' top 5 memories from Super Mario 64 to celebrate Mario's 35th anniversary. Pre-show 2 hours before live broadcast. In the first episode of Game Center CX, Arino visits Taito to learn it's history and play one of it's most difficult and cruel games Takeshi no Chousenjou.
Upon first entering Taito he marvels at the Space Invaders machine. Tomohiro Nishikado, the creator of Space Invaders comes and discusses with Arino the history and impact of the game and they challenge one another to a game. As the tour continues he finds out nobody from the original development team of Takeshi no Chousenjou is left so he meets Tetsuo Egawa instead to discuss it.
To find out more about the legendary game he talks to Kazuhiro Hayashi who presents Arino with guidebooks for the game. Finally we see Arino tackle Takeshi no Chousenjou which includes various hilarious snippits of him getting frustrated at the game's bizarre challenges such as singing karaoke, and waiting one hour without pushing anything. Does Arino complete Takeshi's insane challenge? Watch and find out!
He then speaks to a PR representative about another of their popular series, Angelique before taking on the latest addition to the dating sim series, Angelique Trois. It's quite a change of pace from Arino's last challenge but that may work against him as he relaxes and opens his heart to his many suitors. Arino enters the Capcom building in Osaka and meets his first interviewee: Keiji Inafune, the creator of Mega Man and Onimusha, among others.
Then he interviews Hiroyuki Kobayash and Atsushi Inaba. This episode centers on Hudson, featuring some of their hit games in the collection. Will he surpass this challenge or give in? His challenge; to get the bonus stage's 10, points. Nakamura Kouichi the creator of Door Door shows up to help Arino in his challenge.
In this episode Arino is faced with a 3 round Konami challenge. He first practices is skills with the original Super Mario Brothers before moving onto Super Mario Brothers 2; will he be able to beat the game?
Or will he be defeated by one of Nintendo's own? Will Arino get the hang of its difficult controls and unforgiving level design? We follow Arino on the first ever arcade trip TamaGe to the roof of a department store where he plays a number of classic prize games before being introduced to his newest assistant director. Arino then conducts an interview with Game Republic founder and the creator of a number of classic Capcom games, Yoshiki Okamoto.
Arino faces himself up against the action-platformer Challenger by Hudson Soft. He also visits a japanese arcade that is reported to have an original Hang-On. This season opener acts as a reboot for the series which now centers around the challenge segment of the previous season and for his first challenge Arino tackles one of the scariest games of them all, Ghouls 'N Ghosts!
After encountering one of the more brutal game over screens Arino manages to recover to play a boat load of classic games but he still pines to get a chance at Xevious. Arino then speaks to one of the most revered game creators of all time, Sega's Yu Suzuki. They speak about a number of his cherished creations and even have a bout in Championship Boxing. This time, Arino has the strategy guide right off the bat — two of them, in fact, thanks to the staff.
Inspired by a rumor, Arino hopes to clear Metroid as fast as he can, to see if heroine Samus Aran really does take her clothes off after a speedy clear. What secrets are hidden in the many castle rooms of Solomon's Key? Arino takes control of the titular wizard and discovers the many wonders to be had in this difficult puzzle game.
Arino travels to Matsudo to visit an arcade with a name fit for a boss, Mechman. Arino barely makes it inside before he finds himself fending off ninjas and flying into the Danger Zone. Arino then meets the creator of the much beloved game centric manga series, Game Center Arashi.
Creator Sugaya Mitsuru discloses his favorite game and presents Arino with a gift to top off what is an informative and entertaining interview. With no break in between, Arino begins the challenge. He must save the princess from the evil Jafar by completing 20 stages in under two hours. Part two of the Prince of Persia challenge. The Western game completely hooks Arino in, but can he clear the game before the in game time limit?
The season finale is on location at the Sun Hatoya hotel in Ito. Arino spends the last show in style. The challenge room is in a lovely suite overlooking the ocean. The TV and Famicom are all set up, and he even has a new ergonomic chair to sit in and play with the least physical stress. And the game? One of the most stressful of all: Super Mario Bros.
Arino's body is pushed to its limit as he challenges the power pad game, Attack! Takeshi's Castle Showdown. Based on the hit TV series of the same name, it stars the maniacal Beat Takeshi, who you may remember as the star of the eponymous, Takeshi's Challenge. To take a break, Arino visits a lovely convenience store in Odawara containing a number of addicting prize games. There is one prize game in particular that catches Arino's fancy and before he even has a chance to buy some candy, might end up bankrupting him.
Arino continues his quest for glory in Ring Ring Tactics by trying to solve the mystery of the vanishing battle screen. To celebrate his recent engagement Arino is tasked with beating the dating sim, Tokimeki Memorial. The staff hope that his gameplay will instruct lovelorn viewers in how to succeed in the art of love. Even after being presented with the strategy guide Arino boldly declares that he won't be needing it as he embarks on his quest to win the heart of Fujisaki Shiori.
In a series first this week's challenge features the licensed video game, Famicom Jump. What sets Famicom Jump apart is that it doesn't only feature a single licensed character but dozens which were popular in Jump Magazine at the time. Were licensed games always terrible? You'll have to watch to find out.
For the latest TamaGe, Arino travels to a mystery arcade where the mystery itself is a mystery. When he's not scratching his head Arino finds some time to enjoy some Nintendo VS. And in the latest Ring Ring Tactics Arino actually begins to make some progress when he encounters a new companion on his journey.
In a brilliant piece of network synergy Arino will challenge the disk system classic, Doki Doki Panic. Ring Ring Tactics features a surprise helper from the past who attempts to help Arino move ever closer to his goal. The game features a mix of puzzle and platforming elements so we'll have to see if Arino's puzzling skills can compensate for his platforming ineptitude. There's also a TamaGe segment with a carnival vibe this episode.
Arino enjoys the many games of skill available and has a chance to use his unique shooting technique as well as admire the owner's large collection of keys. After a disappointing last episode Arino hopes to make forward progress in Ring Ring Tactics by adding Sha Gojo to his party.
Arino's history with the Super Mario series is mixed to put it extremely generously. He hopes to rectify this when he challenges one of the true all time classics in Super Mario World. While some may view this game as a straight forward platformer Arino is sure to meet stiff resistance in this challenge. One of the holiest places in all of retro gaming, the mega store Super Potato, is the settings for this week's gaming excursion. Filled from floor to ceiling with classic games and systems, Arino is like a kid in a candy store.
At long last Arino completes a missed connection in Ring Ring Tactics so at least this episode isn't a total failure in terms of progress. We pick up right where we left off as Arino struggles to conquer Super Mario World. Watch as he ventures closer to Bowser's lair in what will prove to be the most dramatic episode yet! But if you can't handle all the stress you can calm your nerves with a little Ring Ring Tactics where we find Arino struggling to decipher a string of random letters.
This early entry in the action adventure genre has a bottomless bag of gotchas which Arino has to constantly be aware of if he is to conquer the labyrinthine castle. To give his thumbs the rest that they so sorely need Arino visits a bathhouse that happens to feature a couple of arcade machines. Prince Of Persia Part 1. Prince Of Persia Part 2. Takeshi's Castle Showdown. Super Mario World Part 1.
Super Mario World Part 2. Quiz: The Feudal Lord's Ambition. Ninja Gaiden. Bonanza Brothers. Street Fighter 2. Mighty Bomb Jack. Mighty Bomb Jack Live. Adventure Quiz: Hatena's Quest. Clock Tower. Super Fantasy Zone. The Wing Of Madoola. Donkey Kong Country Part 1. Donkey Kong Country Part 2. Fatal Fury Special.
It will probably be applicable to the future translation editions as well. Because of that, Hamikon's English can be pretty weird, awkward, and bad. So sorry At first, Hamikon wanted to do an accurate translation of. But Hamikon fixed it by giving some armor and weapons a new name, and also created some new fonts that are smaller so it can fit into the game.
Hamikon has actually made this translation a long time ago, but it was buggy and full of typos. So Hamikon decided to fixed it.
This is the first translation to Spanish of the NES version of this game that is totally faithful to the English script in its form, style and meaning. It has been published during the night of 3rd, January of This translation has been done over the basis of the Northern American ROM of the game, that was published in English language in , three years after the original release of Dragon Quest in Japan. Added to this, many names were modified or redone, by replacing the Japanese ones.
For example, the name for the legendary hero, Roto, that was changed to Erdrick in the English-speaking version, or the name of the wandering bard and his town, Garai, that were replaced by Garin and Garinham. Same happens with many names of places, of secondary characters, and enemies.
A distinctive element of this translation is the fact that it faithfully translates this official naming system for English-speaking territories, that are found in the US cartridge. The goal of this is letting the Spanish-speaking player be conscious what the names used by this historical version were in those times for this platform.
It may be considered a archaeological gaming element, on itself. Said incorporation was carried out sometime during the day before the whole of script was translated, that is November, 11th of , after analyzing requirements and one day after the decipherment of the two character tables used throughout the gameplay. Another complication has been how to enlarge the space available for commands in certain menus, so that they fit and look well. He has been able to elucidate after this which codes allow such windows to be altered.
Such a task has been achieved during the two days that followed the translation of the script, when the betatester was already underway.
This title has created fascinating elements that form the basis of the series, such as pilots and story crossovers, and is a title that has been enjoyed by all generations, and can be called the origin of the Super Robot series. Star Fox has been given another way to enjoy its beautiful shapes and environments - Wireframe Mode! Did you know that a port of the original Pitfall!
0コメント