United States video game revenues , without inflation, for console games not including arcade or PC. Overall United States video game market revenues from to , adjusted for inflation in dollars for years prior to Blue - Arcade sector Red - Consumer sector incl.
Video Game Sales Wiki Explore. Best Selling. Top Content. Explore Wikis Community Central. Register Don't have an account? NPD says this "makes sense since the games and devices allow for for different types of gaming occasions and experiences.
The most intriguing find: asked to choose between a physical or digital game priced the same and released at the same time NPD found that 75 percent would pick physical. Because they preferred owning a "real" written matter note that for console owners, physical copies can be used as "currency" at outlets like GameStop and Virago that accept trade-ins, and so the games-for-cash angle May be influencing that percentage.
The 25 percent remainder count me among them said the reason they picked digital was "the convenience of downloading at home and not having to attend the store. Posted by: hensleylostaing. Post a Comment. Share this post. Take a glimpse into the U. An integration of POS and consumer information provides a clear picture of hardware sales, accessories, and add-on content.
Get deeper insight into gaming habits, including behavior metrics that track player retention, title cross-play, time spent, active users by title and platform, and more. Whether you are looking to define your customer segments or refine them, we offer a deep look into purchasing trends by segment.
Measure the effectiveness of past promotions and simulate the impact of future promotional, discount, and base price changes.
Buyer Analytics provide self-service Essentials or advanced solutions, so you can see online, in-store, and omnichannel opportunities. From concept to development to post-launch, get clear, focused, and data-supported feedback from our team of industry experts.
Additional services to assist clients with their business needs. Custom solutions can be developed to address specific requests. Delivery of assets is also available, including front covers, back covers, screenshots, and trailers, mapped to titles by platform and region. Get a holistic picture of U. Explore the 6 overarching gaming audiences, plus targeted profiles of gamers by platform and demographic group.
Learn More. This report provides a comprehensive view of the U. Explore segmented activity profiles that reveal how consumers prioritize their spending of time and money on entertainment.
Explore the areas by level of COVID impact, how often consumers engage in entertainment activities by demographic audience, and where they see themselves shifting behaviors as they adjust to their new normal.
Get a holistic view across books, media entertainment, toys, and video games with robust insights and unmatched industry expertise.
0コメント