Twilight City: Love as a Cure. Catch the Witch. The Trials of Olympus 3: King of the World. Zzed Bubble Shooter. Love's Power Mahjong. Jewel Match Royale. A Girl in the City. Island of Death: Demons and Despair. Brink of Consciousness: Dorian Gray Syndrome.
Secrets of Rome. Mushroom Age. Will it be Lala, the oldest of the Deviluke sisters, who values everyone's happiness above all else? Sairenji Haruna, the sweet girl Rito has loved for years? Momo, the seductive younger sister of Lala who fully intends to take advantage of Rito's lost memories? Nana, Momo's animal-loving twin sister? Perhaps Yami, the living weapon who hates perverts and considers Rito one?
Mea, Yami's younger sister who loves teasing Rito? Kotegawa Yui, the straight-laced and uptight girl who tries to maintain school discipline and morals? Kujou Rin, the respectable senior? Or even someone unexpected, like Nemesis, the powerful and dangerous living weapon who loves nothing more but to tease Rito and company?
Or even Yuuki Mikan, who remains in his mind despite his memory loss? To get closer to the girls, the player must raise certain stats by simply selecting an icon on the map.
The more serious-minded girls like Yui, Mikan, Yami or Rin require high discipline, while more playful girls like Momo or Mea focus more on kindness. That is a fact that makes Love Balls a very strange little app. On the plus side, it is a very fun and creative one as well, and could very well be considered one of the greats if the people at SuperTapx weren't so greedy. Romance is almost literally the name of the game here.
It stars two dots, a blue one we'll refer to as Brian and a pink one we'll call Penny, who have intense feelings for one another. Unfortunately, they're kept separated by circumstances, the landscape and the fact that they don't have any limbs to walk around with. That's where you come in. You need to get the two love-starved little circles together, but the only thing that actually makes them move is gravity, and they're never going to be positioned in a way that will allow them to fall together.
What do you do? You add to the environment by drawing things on it. Every line you trace on your screen can affect the world as if it were a solid object.
You can draw lines to serve as barriers, platforms or bridges to redirect where things fall, you can draw more elaborate shapes like triangles to serve as ramps, and you can even just make a curve to give a certain lonely dot a small push forward. Like the best puzzle games out there, the act of drawing your solution is a deceptively simple mechanic that's easy to grasp, but which lends itself to surprisingly complex gameplay.
Brian and Penny are situated a great number of ways in an even greater number of environments, and getting them together in the app's many levels requires you to draw all sorts of odd lines and shapes that aren't always obvious, but are always logical.
Things only get more complicated the further on you go too. The game adds things like meshed zones where you can't draw anything, falling objects that prove a further hindrance to your star-crossed lovers, and other things that force you to change things up. What makes the app especially fun is just how open-ended its puzzles really are. While there is always a best solution that will get you the highest score possible, it's not the only one, and you're free to come up with your own.
You can either draw one line at the beginning that will cause everything to fall in place, or you can draw several lines once everything starts dropping for a more fast-paced and reactionary form of puzzle-solving. It's loads of fun. Unfortunately, there is something to this game that isn't fun at all, and that is the way it tries to monetize itself. This app is absolutely crawling with ads. A banner is always pasted on the bottom of the screen, waiting for you to accidentally tap it so that you can be muscled out of your game and into some web page you want nothing to do with.
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