New screens and art inside. The demo for Sierra Studios' city builder set in ancient Greece is now available for download. Impressions Games announces that its upcoming city-building game is complete and will soon ship to retail stores. Screenshots inside. You're Good to Go! Latest on Zeus: Master of Olympus. Sierra shifts course In the wake of the Dynamix closure, the Washington-based publisher announces a significant strategic reorganization.
This game is rated M for Mature Audiences. Are you 18 years old or older? Yes No. Sorry, you must be 18 years or older to access this content. Games About News Contact. Where to play. Playstation 2. Nintendo Wii. Features Give your trigger finger a workout and unleash your full arsenal of weaponry and super attacks against waves of invading alien forces.
Edit Distance - This is easily the most important option on the list other than godmode. Human players will have a range around them in which the zeus cannot place, delete, move or otherwise alter Objects.
While this makes sense for a lot of people, I personally find it annoying that if players want an airdrop of supplies, i have to put it m the default distance away from them. I recommend this to be set to unless you have a reason for it not to be. Note that even if they are friendly, they will shoot you if you kill their men for vehicles or whatever other reason you have. Now that we are done with the parameters its time to make the magic happen, Start your game.
Plop one down and you're ready to play. In order to fully utilize zeus you will need to familarize yourself with the various modules that are at your disposal. There is 12 different catagories that contain modules that are related to the catagory that they are placed in. Below is a summary of the 12 catagories and what you will find within them. Animals: If you want to add animals to your zeus misison for ambients or immersive purposes then this will be where you would want to go.
Audio: If you would like to add any sound to your zeus mission whether it be ambient sounds or full arma 3 music tracks then this is where you would want to go. Chem Lights: If you need a quick light source for your mission if it begins at night time then this will be the place for you.
Effects: In this catagory you will find effects that you may use in your zeus mission. Enviroment: This catagory will contian all the modules that have to deal with changing or modifying the enviroment. Fire Support: This catagory will contain all the modules that have to deal with calling in firesupport from: Mortar Strikes to CAS support. Flares: Like Chem Lights, this will allow you to utilize a various different colors of flares for your use in your zeus mission.
Objectives: This catagory contains all the modules for objectives that you can use in your zeus mission. Scenario Flow: This catagory will contain all the modules that deal with the flow of the mission, from mission countdowns to ending the mission entirely.
Smoke Shells: This catagory will contain all the modules that deal with adding different smoke shells to your mission. Zeus: This catagory will contain modules that are related to Zeus in general, these modules will be the lightning bolt and remote control.
To be able to make a good mission with zeus you will not only need to be able to make objectives but be able to modify and change the environment according to how your mission plays out. You will be able to chose different modules to your like like shown in the environment tab below: Post-Process: This will allow you to add a color filter to your mission to change how it looks.
The different color schemes range from a very colorful scheme like mediterranean to no color at all in black and white. Skip Time: This will allow you to skip time to change the time of your mission to whatever time you would need it to be. This will allow you to advanced up to a total of 7 days as well. Weather: This module will allow you to add fog to your mission and to change the weather on the fly.
It will allow you to change your mission to be a nice sunny day or to be a horrible foggy, rainy, stormy night. If you would like to add fire support in any of your custom missions in zeus then you will need to familier yourself with the fire support modules as shown below: mm Howitzer: This fire support module is an howitzer it can be used for if your players and or hostiles are calling in artillery to attack an objective or whatever.
This type of CAS will send in a plane that will use its guns and missiles at the designated area. When you chose this support module it will allow you to chose what plane you would like to use-this will then entail whether it will be friendly or hostile. This type of CAS will send in a plane that will just use its guns at the designated area.
This type of CAS will send in a plane that will just use its missiles to strike the designated area. In order to make a good mission you will need to make objectives for your players to complete and to do so you will need to know about the modules in the Objectives tab as shown below. The objective will complete once either the attacking team controls the area once all defenders are neutralized or when the defenders succesfully defend against the attack.
Control Sector: This is similar to the above objective; however, there is no automatic completion like the above. This is used for if you want like a objective for your players to try and take control of an area that is already controlled by another faction. Then later you may used that to have your players defend against an attack if that is your new base or whatever. Custom Objective: With all of these different objective modules this one here will be your best friend.
You will almost be guarrenteed to use this all the time when coming up with your various stories and their missions. This module will allow you to be creative and create any missions you would like to be from: Stealing a Fuel Truck, Captureing a Crashed Helo, and others.
A thing that you will have to make sure that you remember is that when using this objective module you will have to manually set the mission to succesful. Get In Vehicle: This is pretty self explanatory as well. In order for this to work you will need to have a vehicle, preferably empty. Then you will want to attach this objective to the vehicle which is done so by putting the module right on the vehicle icon like shown here: This then will automatically complete the misison once a player enters the vehicle that you have deemed the vehicle for the objective.
Move: Just like Get In Vehicle this is pretty self explanatory as well. Basically if you wanted an objective for your players to just move somewhere on the map either if they had to flea somewhere or just go somewhere for the next objective you would use this objective module.
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